mahjee
‹ The path

From the table

The safest tile is already on the table

Four tiles you could throw. The count says which.

Weekly · lesson 1 of 1

You are on the consecutive run of pungs and kongs in bams, 1 through 4, and you have just drawn a 7 crak. Fourteen tiles, and four of them do nothing for you.

1 bam1 bam2 bam2 bam3 bam3 bam3 bam4 bam4 bamjoker9 crak7 craknorth wind5 dot
Your rack, with the 7 crak just drawn

The candidates are the 7 crak, the 9 crak, the North and the 5 dot. Across the table a player has exposed a pung of 7 craks and a pung of 9 craks, so she is on the high odd numbers, and both craks feed her directly. Do not hand her the fourth.

7 crak7 crak7 crak9 crak9 crak9 crak
Across has exposed these
north windnorth wind5 dot
On the table so far: two Norths and one 5 dot

That leaves the 5 dot and the North. One 5 dot is gone, so three are still out, and any of them could be somebody's pung. Two Norths are gone. With two of four already thrown, nobody at the table can ever call a North for a pung or a kong: there are not enough left to make one. The only way a North helps anyone now is as the last tile of a finished hand.

Tip

A tile that has been thrown twice is the closest thing to a free discard the game offers. Before you throw anything else, look for one.

Free to read. Its 2 quick drills are part of Mahjee Pro in the app.