The Endgame
The last wall
Everything tightens when the tiles run low.
Advanced · lesson 12 of 21
By the last wall, everyone who is close is close, and everyone who is not has stopped trying. The discards are mostly safe tiles, which means every genuinely new tile stands out.
This is where holding a dead tile back pays for itself. If your only unplayed tiles are ones nobody has seen, you will be forced to hand somebody the hand.
Tip
Plan your last three discards two turns before you need them, while you still have a choice about which one goes first.
Reading ahead is fine. The path takes lessons in order, so this one ticks off once you get here.
See where you are